Friday, 30 November 2007
Thursday, 29 November 2007
Ojingogo


However, this book isn't drawn by a Korean. It's drawn by Matthew Forsythe of Canada. Matt was a kindergarten English teacher in Korea for a year. It's in that year that he started drawing the webcomic Ojingogo. After returning to Canada, Matt finished up the first story and published Ojingogo in book form. Ojingogo was a success! It gained lots of positive attention and praise, even being nominated for the Eisner Awards, the "Oscars" of comics.

The story is about a girl and her squid. It's wacky and fun. You can read the comic online. The story doesn't rely on any language, but I think you're rewarded a little for being able to read Korean.
Matt is currently finishing up the second Ojingogo book. He draws very well and misses the food kimbab.
Wednesday, 28 November 2007
Leaf On Head Disease


Oh. I'm sorry. I didn't realize that was a sensitive spot.
.
I've seen this leaf on head thing before. I've seen it in characters from Korea and Japan. I don't know what to make of it and neither does anyone I ask. You see, mole, I worry about you. This just doesn't occur in nature.




See! Now those are symbols I recognize! Clearly you are angry at me. Ooops. Sorry!
Update (January 28th, 2008): Wow! It turns out that leaf on your head means your magical! Read more by clicking here.Tuesday, 27 November 2007
Foreign Voices




Boom Chiki Boom! is the preschool program they work on. It's a program full of dancing and exercize. A unique feature of the show is that there is both a live-action puppet version and a 3D computer generated version. If you look closely on the monitor, you can see my favorite character from the puppet version.

Monday, 26 November 2007
Don't Worry Too Much


Saturday, 24 November 2007
Prize Time!



Good luck!
Friday, 23 November 2007
The Art Book Man


Thursday, 22 November 2007
An Interview with Park Min

In his earliest days, he worked as a final checking assistant. Since this start, he's moved through almost all the jobs within an animation studio. Working hard as an inbetweener so he could work even harder as an inbetweening director. Doing key animation and then moving up to key animation direction. At some point, he was a layout artist as well multiple other positions. He has just recently began work as a storyboard artist.
Park Min is an experienced animator who was willing to offer us some insights into life in the Korean animation industry.

.
Park Min: I think that the Korean animation industry and the animation industry in other countries, like Japan and America, are really different. These days, the animator's situation is getting worse and also disappearing. Yes, it's a really bad situation.
.
Midodok: How so?
.
Park Min: Many animators quit their animation work because they can't make a lot of money and we are all not paid regularly, right? We are not on a regular payment and we have to work long hours to keep the schedule. The schedule is really tight. Many animators have to spend a hard time. You know, my career is 18 years long, but these days, most directors are from my same generation so we are the last remaining animators and there is not many newcomers.
.
Park Min: The Korean animation industry is really hard and if they choose to work for the Korean animation industry they have to work hard and study animation. I think many beginners don't want to become an inbetweener and key animator, they always want to become directors without doing all the stuff in between (inbetweening, key animating, final checking, etc.). But they don't like that cost, right?
.
Midodok: So how have you lasted in the animation industry if it's so difficult?
.
Park Min: If somebody wants to become something, they have to have patience and keep trying until they become something, right? But, the situation these days is really hard. It will take a long time to become a director. I think it is not important to become a director, but to improve themselves and their drawings and their ideas.
.
Midodok: What do you think about the Korean animation industry?
.
Park Min: We need more creative people in stories and ideas, but up until now, Korean animators have only concentrated on a small part--drawing or making films. But, first of all, we need to improve ourselves as a Korean animation industry, and then have a more adventurous mind. Money is always an issue too, right? And I hope more people get interested in Korean animation, too. But if we make a good animation then we won't have to worry about that.
.
Park Min: I think that we need a shock. A shock that looks like a Sputnik from the Korean animation industry. I know these days it is a hard time, but we should force ourselves through it. We can do it!
.
Midodok: How can somebody prepare for a career in animation?
.
Park Min: I think all kinds of animation are the same even if they have unique styles (Korean, Japanese, American). I think if you wanna become an animator, you should prepare by improving you drawing skills and your understanding of story, right? And you should know about high technology like computer editing and graphics tools. And one more: language. Chinese, English, Korean, Japanese, whatever.
.
Midodok: Why should they learn another language?
.
Park Min: Up until now, we made animation for a few people. For only that country. But these days, we can show our animation to the whole world. So someday, we can work together to make a good animation. Nationality doesn't matter, but communication is a really important thing. If we work together with foreigners, we should find a solution through conversation if we have a problem. It's very important.
.
Park Min: Everybody has the same feelings: happiness, sadness, loneliness. Emotion is the same, even if we have different color skin, language, culture and place. It doesn't matter to making good animation. That's all.
.
Midodok: Thank you very much for the interview and your time.


Park Min likes meeting new people. Feel free to email him or leave questions and comments here.
I especially like Park Min's analogy of Sputnik, and how a lot of hard work can really leave the world in awe of Korean animation. What do you think?
Wednesday, 21 November 2007
What's On Your Desk? Hwang Young Sang


#2: an anatomical view of a hand
#3: Hurricane Joe
#4: Chibi Gallery husky
#5: Chibi Gallery moles

Tuesday, 20 November 2007
The Coolest Restaurant Name








Monday, 19 November 2007
Animation Museum Art Pieces

I made another trip to the Animation Museum in Chuncheon today. Since museums frown on taking pictures inside, I thought I'd share some of the outdoor art pieces with you.
There are a lot of these robotic statues.
What makes most interesting is that they are made out of a mix of stuff that must be recycled junk.
This insect is made from autobike parts.
There are a handful of these pieces made out of old tires and other parts.
It's amazing how the artist was able to use junk and bring life to it. This frog looks like it's curious as to why I'm taking its picture.
This King Kong inspired piece looks like he knows exactly why I'm taking his picture and is posing for a dramatic effect.
I found this dragon particularly impressive. It's much more impressive in real life. It feels like it's going to soar right into the heavens above the lake just behind it.
This is one of two art pieces that welcomes you to the Animation Museum. It's called Vision and it captures what we should strive for in animation:
Fantastic journies into the unknown . . .
. . .adventures that need gallant heroes. . .
. . . and the spirit of flight and freedom.
I think Vision serves as a good inspiration to animators.Then there's these two goofballs that are the other featured statue. They remind us that animation should be fun, too. And to enjoy the wonderful city of Chuncheon as well!